![]() ![]() I played Berserker, and while I know this patched this issue for him, but his main mechanic of giving himself access to conversion by damaging himself went away during awakening since he would heal himself far too quickly. The only real counterplay to Hitman was to dodge roll the DP followup and then DP him back which wasn't great reward especially because the return for him hitting you with the DP was a touch of death.Īlso didn't like how conversion just didn't feel like it existed, since you only got it when you had just recently taken damage. If you safe jumped Striker she would just special cancel into a blockstring and now you're getting guard broken. Yeah I wasn't a huge fan of flailing full screen buttons into combos alongside really stiff movement.Īlso wasn't a fan of the bullshit that was Swiftmaster, and characters like Striker and Hitman having insanely safe DPs.
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